Thursday, February 23, 2006

New tools for a new movie industry

We are developing the tools and methods for this Open Source Studio system, and have not yet moved all of the action on-line, we still use mail delivery for renders due to the size of the files and also for some acting recordings if the actor isn't that clued-up on computer internet methods. Our first production, a 60 minute animated film called "God's Companion - the search for Jefratus" is now out of beta and ready for release 1.0 which is due this summer.

The people involved in the production are in America, Brazil, England, Germany, & Spain and probably other countries - being connected by internet you don't necessarily know where your collaborators are. I have only met a few of them face to face and I haven't spoken to many of the others. The process has involved lots of email and file exchange, but little conversation.

Any software can be used as long as it handles common standard files, but because we want it to be very easy to enter the Open Source Production system we have a preference for readily available low cost software. Much of this is open source, but not all of it. We use wings3D for models which is free, we use DAZ-Studio for posing and animating articulated models (humans and animals) because it is also currently free, we use Audacity and Wavepad for audio both of which are currently free and we use Bryce for landscape and machine animations because is is low priced.

The reason for using free or low priced software is because anyone can obtain it, try it and see if they like being a moviemaker without the trauma of spending a large amount of money and then finding that they don't enjoy the process.

We have nothing against higher priced software, its just that to be OPEN, we need to also be CHEAP, so that everyone can try their hands (and eyes and brains) in this fantastic new process the Open Source Studio movie production system.

(Note: Our virtual studio was featured in the August print edition of 3DWorld magazine, the leading source for 3D software artists.)


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